# Nxsedit Nxsedit can be used for a number of post-processing operations over a nexus file: nxsedit [NEXUS INPUT FILE] [OPTIONS] All operations generate a new nexus leaving the old one untouched. ### Options **-i**: prints info about the nexus: number of patches, bounding sphere, etc. The number of triangles and vertices includes all the resolutions, you can assume the highest resolution level holds half the total amount **-o **: filename of the nexus output file, .nxs is added automatically **-p **: filename of the ply output file **-s **: extract a subset of the nxs of a given size (in MB), pruning lower error nodes [requires -o] **-e **: extract a subset of the nxs pruning nodes with error below the given value [requires -o] **-t **: extract a subset of the nxs of a given triangle count, pruning lower error nodes [requires -o] **-l**: prune the last level of nodes from the nexus (thus approximately halving the size and the triangle count) [requires -o] **-z**: applies a (somewhat lossy) compression algorithm to each patch **-Z ** pick among compression libs [corto, meco], default corto [requires -z] **-v ** absolute side of quantization grid [requires -z] **-V ** number of bits in vertex coordinates when compressing [requires -z] **-Y ** quantization of luma channel, default 6 [requires -z] **-C ** quantization of chroma channel, default 6 [requires -z] **-A ** quantization of alpha channel, default 5 [requires -z] **-N ** quantization of normals, default 10 [requires -z] **-T ** quantization of textures, default 0.25 [requires -z] **-Q ** quantization as a factor of error, default 0.1 [requires -z]